Lars Baha

The Local Techpriest

Description:

Full Name: Lars Baha
Homeworld: Hesh (Forge World)
Background: Adeptus Mechanicus
Role: Sage
Elite Advance:
Age:
Divination: If a job is worth doing, it is worth dying for.

Experience:
Total XP: 1000
Starting XP: 1000
Party XP:
Personal XP:
Spent: 1000
Remaining: 0

Characteristics:
Weapon Skill (WS): 30 (Base: 30)
Ballistic Skill (BS): 30 (Base: 30)
Strength (S): 30 (Base: 30)
Toughness (T): 43 (Base: 35, +5 Homeworld Bonus, +3 Divination)
Agility (Ag): 30 (Base: 30)
Intelligence (Int): 45 (Base: 40, +5 Homeworld Bonus)
Perception (Per): 30 (Base: 30)
Willpower (WP): 40 (Base: 40)
Fellowship (Fel): 17 (Base: 25, -5 Homeworld Bonus, -3 Divination)
Influence (Inf): 25 (Base: 25)

Armor: Light Flak Cloak
Head AP: 0
Body AP: 2
Arms AP: 2
Legs AP: 2

Wounds: 11
Fate Points: 3
Corruption Points: 0
Insanity Points: 0
Disorders: None
Malignancies: None
Structured Movement (H/F/C/R): 3/6/9/18
Narrative Movement (Min/Hour/Day)): 72m/4km/40km
Initiative Bonus: 3
Strength Bonus: 3
Toughness Bonus: 4
Carry/Lift/Push: 45kg/90kg/180kg

Aptitudes:
Intelligence
Knowledge
Perception
Tech
Willpower

Skills:
Awareness (Sight)
Common Lore (Adeptus Mechanicus)
Dodge
Forbidden Lore (Archaeotech)
Linguistics (Low Gothic)
Linguistics (Techna-Lingua)
Logic
Security
Tech-Use +20
Trade (Armourer)

Talents:
Clues from the Crowds
Mechadendrite Use (Utility)
Mechanicus Implants
Weapon-Tech
Weapon Training (Solid Projectile)

Weapons:

NAME: Hand Cannon
CLASS: Pistol
RANGE: 35 mm
RoF: S/-/-
DMG: 1d10+4 I
PEN: 2
CLIP: 5
RLD: 2 Full
WT: 2 Kg
AVL: Scarce
SPECIAL: None

Standard Equipment:
Monotask servo-skull (utility)
Imperial robes
2 vials of sacred unguents
Hand Cannon

Acquired Equipment:
pict recorder (2 minute recording)
micro-bead
dataslate
Good Craftsmanship Mind Impulse Unit
Light Flak Cloak
Red Mechanicus Robes

Special Equipment:

Cybernetics:
Good Craftsmanship Mind Impulse Unit
Good models grant a +10 bonus to commune with machine
spirits and for Tech-Use, Operate, Logic, Inquiry, and
Ballistic Skill tests made as part of interfacing with the MIU systems

Experience Advances:
Dodge (Skill; 500 XP)
Forbidden Lore – Archaeotech (Skill; 100 XP)
Trade – Armourer (Skill; 100 XP)
Tech-Use +10 (Skill Trained; 200 XP)
Tech-Use +20 (Skill Experienced; 300 XP)

Extra:
Replace the Weak Flesh: An Adeptus Mechanicus
character counts the Availability of all cybernetics
as two levels more available (Rare items count as
Average, Very Rare items count as Scarce, etc.).

Quest for Knowledge: In addition to the normal uses of Fate
points (see page 293), a Sage character may spend a Fate
point to automatically succeed at a Logic or any Lore
skill test with a number of degrees of success
equal to his Intelligence bonus.

Bio:

Lars Baha

The Key to hell mmanx12 skmishra03